AW: Fallen Empires – what is the default harm and armor for a mount? It doesn’t seem to be listed anywhere.

AW: Fallen Empires – what is the default harm and armor for a mount? It doesn’t seem to be listed anywhere.

AW: Fallen Empires – what is the default harm and armor for a mount? It doesn’t seem to be listed anywhere.

6 thoughts on “AW: Fallen Empires – what is the default harm and armor for a mount? It doesn’t seem to be listed anywhere.”

  1. Disclaimer: have only read AW. By default, the harm is whatever the driver (rider) does, so shooting with a crossbow, swinging a sword. If you’re looking for the damage from being hit by the mount, call it Strong. Add Fast on the charge. This makes charging elephants less dangerous? Sure, as long as you can move. Getting trampled under an elephant is a whole extra bag of hurt.

  2. If I understood it correctly, in FE everything does 1-harm, 2-harm in whatever circumstance it’s Deadly. Your mount doesn’t have a Deadly tag so it’s 1-harm everywhere.

  3. Fair points, well made. There’s no Driver in this version, so that’s no help. Does FE do AP? Kinda feel getting tromped by an elephant is more than 1-harm, and it does not care about your shiny metal suit.

    Erk. I feel it’s one of those holes that a full book might cover. How much harm for falling down a steep hill? From a tall rooftop? Off a cliff?

  4. my $0.02: the player rule works fine. if handled well, an elephant definitely becomes a deadly weapon imo. As.. long as you do it right and don’t piss them off 🙂

    Which this brings to mind the problems of that elephant. Yea its deadly, but damn: it’s really deadly! I could see a case for differentiating less-than-deadly attacks from deadly ones to take things out rather than kill them. So a roll to ensure it doesn’t go further than 2 harm might be appropriate during a light trample, or a bit of short range tusking

    However, if someone successfully charges their elephant in and gores a dude, I think that dude is done (the player should choose how)

    EDIT: I would also say that the player should get one or the other: assault tactics OR mount armor/avoidance training (at 1)

Comments are closed.