Pretty sure it’s been asked before, but can you take moves that depend on playbook extras as advancements?

Pretty sure it’s been asked before, but can you take moves that depend on playbook extras as advancements?

Pretty sure it’s been asked before, but can you take moves that depend on playbook extras as advancements? Such as the Janus’s “Dangerous Web”, which relies on your mask label; or the Legacy’s “The legacy matters”, which depends on influence over/under someone from your legacy.

Related, does the Doomed ever get more burn if they take the “Get burn and three flares” advancement and can other playbooks take “The Mask” move from the Janus playbook? I feel like “The Mask” should have been organized as an Extra since it seems kinda integral to the Janus feel.

12 thoughts on “Pretty sure it’s been asked before, but can you take moves that depend on playbook extras as advancements?”

  1. I’m not sure about “The Mask” either way but it is listed as a specific advancement for the Outsider. Now whether that’s just because it’s integral to the Outsider’s flavor or because you aren’t supposed to be able to get it otherwise is up for debate.

  2. The Doomed specifically has the option of getting Burn. If they do, I don’t see a problem with them then using one of their “take a move from another playbook”s to get more Flares.

  3. Can you take moves that depend on playbook extras as advancements?

    My personal stance is that you can provided it makes sense, but you don’t get the relevant Extra in its entirety. If the move you take relies on an Extra-defined Label, like Dangerous Webs or Fireside Chat, just pick an appropriate label when you take the advance. The Legacy Matters is kind of a weird case, and I’m sure there are others, but if a player is looking at those I imagine they have some fictionally appropriate justification in mind, e.g. taking The Legacy Matters and applying it to a supergroup they look up to.

    Does the Doomed ever get more flares?

    Not by the rules as written, and I think that’s appropriate. You could go off-script and allow them to take a “gain three more flares” advance, but at that point you’d have over half of the available flares. If you want to focus that much on flares instead of Doomsigns you should probably consider just swapping playbooks.

    Can other playbooks take “The Mask” move?

    By the rules as written, absolutely; as you said, it’s a move rather than an extra. And to be honest, I think that’s fine too. The Mask move is about deciding how you want your heroic self to be perceived, and that’s something any character can sink their teeth into. Besides, The Janus is still the only one with the Secret Identity extra, and I think that’s more core to the playbook than The Mask is. Just my opinion, of course.

    Regardless, as a matter of courtesy it’s best to avoid these kinds of advances when the playbook you’re taking them from is at the table, just like it would be if you were taking a full Extra by legitimate means. At the very least, talk to the other player about it. But if a given playbook isn’t in play, I don’t see how thematically branching out by aping some things from it would be a problem.

  4. I agree with James on all of these points except the last one. I think its up to the player to decide what advances make sense for them, if your Doomed feels like they are always on the edge of loosing control then giving them Flares makes sense. On the other hand if power control isn’t a central concept for your doomed you might want to look else where when you take your advance.

  5. So…While its not spelled out in this book..in apoc world…it spells it out:

    when you get a move from another playbook..you need to consider how this move relates to your current playbook.

    if it fits within your book..than you also get all mechanical features (flares, doom, ect) required to make that move work.

    If that move requires another move, than you cant take it because you should have taken that base move first.

    and lastly it says that if your taking that move because you are moving towards that playbook, than you should instead wait and take the advance that causes a change in playbook instead.

  6. Thanks for the fast replies, think some of you misread the question in regards to the Doomed. I was wondering more about the burn part, since each flare costs X burn, looks like they’d only get to use one flare one time. Which I’m fine with since that lets them act like a Nova one time without stealing the spotlight from any Nova teammates

  7. If you look carefully at the Nova’s Playbook Burn is also the name mechanic where the Nova can gain burn to fuel their Flares. I’m pretty sure they get the entire Burn mechanic since otherwise its a really useless advance.

  8. Late to this conversation: I was reading the book and when I saw this I thought of you Andrew Ng. Page 118. Taking a move from another playbook that requires an Extra from that other playbook is an advancement in and of itself. It’s one of the advancements you take after you’ve already taken 5 of the “minor” ones.

  9. Troy Ray You seem to be misreading. The only advancements like that give you access to specific extras, they’re not the same across all playbooks, and they’re all available before the major advancements. The only major advancement that gives you access to Extras is the “change playbooks” one.

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