I was just curious, do the skills presented in the core book adhere to any sort of template or design guidelines (similar to simple worlds guidelines for making new moves). Im hoping to use Uncharted Worlds for our next game and id like to write up some new careers and origins. And i was hoping for some tips on makings new skills.
I was just curious, do the skills presented in the core book adhere to any sort of template or design guidelines…
I was just curious, do the skills presented in the core book adhere to any sort of template or design guidelines…
I’m pretty sure Sean Gomes has a specific set of skill types he uses.
Has he posted or talked about that anywhere? Id love to have some design guidelines for making skills.
I’ll try to put something together, been a busy few days with crunch time at work and a sick baby at home.