I’ve been looking at the Reformed beta playbook, and I noticed something that bothered me.

I’ve been looking at the Reformed beta playbook, and I noticed something that bothered me.

I’ve been looking at the Reformed beta playbook, and I noticed something that bothered me. The team moves. Unlike other team moves, they say ‘ask players something, and then do this’. It doesn’t say, ‘if they answer one way, do this’ or ‘if they don’t answer, do this’. It takes a bit of power from the other players, as there’s no benefit to answer the questions-influence will be taken any way. There’s also no penalty for not answering.

Was this a purposeful design choice?

11 thoughts on “I’ve been looking at the Reformed beta playbook, and I noticed something that bothered me.”

  1. I could see it being a deliberate choice due to the different position a reformed comes from, but it is an interesting question.

    Is this same odd language in the other beta playbooks or just that

    one?

  2. Also, it’s the only playerbook that sez you have one power, not multiple. And “Super Intelligence” seems hard to arbitrate since you could realistically tell the GM “I’m super smart, I would know X”].

  3. I’m not entirely sure about that Adam Goldberg. I know that at least the Star Playbook also only lets you pick one ability (unless it’s been updated and I never saw that). As far as the Team Moves go, it is certainly strange that the Reformed moves seem…less team oriented. It’s like you act towards people and don’t really care about the result (which is counter to how just about every other playbook functions).

  4. Micah, you’re right. The time I played The Star the GM let me choose “Focus-Grouped powers” (which ended up being Frog inspired. Much Tea Drinking, Dat Boi, etc.)

    Two powers > 1 power because you can get weird combinations. (I remember a Transformed with Flora Control + Electropathy. He was named Power Plant and his tendrils ended in USB sticks.)

  5. I do like the Reformed team moves (because the questions are delicious and infinitely more interesting than say, the Protege’s) but I think pointing out that they could use a little mechanical involvement in line with most other playbooks is good feedback. The Reformed was written by a different author than the core books, and coming from a different brain does open the door for some inconsistencies like that.

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