Just purchased the PDF, I’m having an issue interpreting something.
How does giving villains more conditions make them “more dangerous”? I realize it gives them access to more condition moves, but it seems that they’re closer to only being around long enough for the players to make 1-2 condition causing moves and removing them from the scene.
Maybe I’m just missing something obvious?
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The idea is that as their conditions stack they are prone to being more vindictive and/or reckless. A villain with no conditions might just leave while one who is angry or afraid might do something to endanger innocents. The key is that it says “more dangerous” not “more powerful.”
It took me a couple of re-reads of the question, but is the confusion just that you’re interpreting the language “giving villains more conditions” as “inflicting more conditions on villains”? I don’t know the direct context, but I’m pretty sure “giving a villain more conditions” is just meant to mean increasing the number of conditions they’re able to mark off before being taken out (effectively upping their max HP from 2 to 5, or whatever).
ie. when cooking up a villain, if I “give them” Angry and Afraid they have 2 conditions they can mark off in a fight before needing to flee, but if I “give them more conditions” and add Insecure and Hopeless to that list, they’ll be able to soak 4 conditions and are now a more difficult, dangerous foe to take down.
Ahhh. I missed that context.
Yeah. A villain that goes out with one condition isn’t very dangerous. But one that requires all five is extremely so. Especially if he or she recovers conditions.
Remember, you can’t just jam on “Directly Engage” if the threat is something
1) Overwhelming
2) Unavailable!
As villains gain conditions they can shift the battlefield immensely.
Oh, I apparently misunderstood. The villains don’t start with the conditions already inflicted, they’re just blank boxes that can be checked as a fight goes on?