Building a new storm for my game, wanted some feedback on a custom move I’m using for a particularly nasty group of wizards–
Reactive Shielding: The magi of the circle are warded by magic which gives them armor +2. If an attack (mundane or supernatural) does less than 2 damage after subtracting armor, roll with Spirit. On a 10+, nothing happens. On a 7-9, choose one from below. On a miss, choose three:
*Suffer 2-harm as eldritch energy courses from the wizard’s shield into your body
*Fall to the ground clutching your head in pain, unable to take actions for the remainder of the scene
*Be psychically prevented from using the weapon/skill that attacked the wizard for the remainder of the combat
*Take -1 forward for any actions against any magi of the circle for the rest of the session
Thoughts? Too punitive? Not punitive enough? Not enough options?
I like it, but it feels a bit math-y in the trigger.
How about “if you manage to harm but not kill them, roll with Spirit” – assuming 3 harm to take out a magi
Aaron Griffin I think you’ve got the better approach on the “harm but not kill.” I could give them eldritch armor but “whammy-ing” the players if they come at the king but miss is a better way to represent the concept.
As revised, trigger will be:
If you attack a magus or maga of the Circle and do 2 damage or less (including a miss), then roll with Spirit…