Building a new storm for my game, wanted some feedback on a custom move I’m using for a particularly nasty group of…

Building a new storm for my game, wanted some feedback on a custom move I’m using for a particularly nasty group of…

Building a new storm for my game, wanted some feedback on a custom move I’m using for a particularly nasty group of wizards–

Reactive Shielding: The magi of the circle are warded by magic which gives them armor +2. If an attack (mundane or supernatural) does less than 2 damage after subtracting armor, roll with Spirit. On a 10+, nothing happens. On a 7-9, choose one from below. On a miss, choose three:

*Suffer 2-harm as eldritch energy courses from the wizard’s shield into your body

*Fall to the ground clutching your head in pain, unable to take actions for the remainder of the scene

*Be psychically prevented from using the weapon/skill that attacked the wizard for the remainder of the combat

*Take -1 forward for any actions against any magi of the circle for the rest of the session

Thoughts? Too punitive? Not punitive enough? Not enough options?

3 thoughts on “Building a new storm for my game, wanted some feedback on a custom move I’m using for a particularly nasty group of…”

  1. Aaron Griffin I think you’ve got the better approach on the “harm but not kill.” I could give them eldritch armor but “whammy-ing” the players if they come at the king but miss is a better way to represent the concept.

    As revised, trigger will be:

    If you attack a magus or maga of the Circle and do 2 damage or less (including a miss), then roll with Spirit…

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