The Expanse Crew as starting characters in Uncharted Worlds

The Expanse Crew as starting characters in Uncharted Worlds

The Expanse Crew as starting characters in Uncharted Worlds

James Holden, Reluctant Commander

Advanced Starfaring Personality

Lazy Chiselled Restless

Mettle: +1 Cutting Edge (+1 Interface)

Physique: +1 Fame

Influence: +2 Inspiration

Expertise: 0 Weightless

Interface: 0 Workspace: Habitation

Naomi Nagata, Belter Engineer

Galactic Industrial Academic

Guarded Thin Focused

Mettle: +1 Weightless

Physique: -1 Technobabble

Influence: +1 Repair

Expertise: +2 Dismantle

Interface: +0 Workspace: Medical Bay

Amos Burton, Muscle and Mechanic

Brutal Industrial Starfarer

Suppressed Muscled Quick

Mettle: +2 Branded (+1 Physique)

Physique: +2 Construction

Influence: -1 Repair

Expertise: +1 Weightless

Interface: 0 Workspace: Manufactory

Alex Kamal, Veteran Martian Military Transport Pilot

Colonial Academic Starfarer

Prudent Distracted Tolerant

Mettle: +2 Resourcefull (+1 Expertise)

Physique: -1 Education

Influence: 0 Navigation

Expertise: +2 Weightless

Interface: +1 Workspace: Navigation Suite

Josephus Miller, Streetwise Detective

Crowded Academic Scoundrel

Dapper Aloof Compact

Mettle: +2 Affable (+1 Influence)

Physique: +1 Contacts

Influence: 0 Deduction

Expertise: 0 Sneak Attack

Interface: +1 Workspace: Facade

Rocinante

———–

Class 2 Gunship

Formerly the MCRN Tachi

Armament:

Point Defense Cannons

(Add Railgun and Torpedo Launchers to be true to the show)

Workspaces

Facade

Navigation Suite

Habitation

Medical Bay

Manufactory

4 thoughts on “The Expanse Crew as starting characters in Uncharted Worlds”

  1. Nice post! I really like these kind of translations from fiction into game terms. Especially in a narrative game like Uncharted Worlds.

    As the careers are rather abstract it is important to give concrete examples of how they interact with each other to form characters. For example, Naomi and Amos both share the industrial background, but in play they would surely fulfill different roles due to the respective secondary careers.

  2. Yes, I’ve seen the importance of defining niches when two PCs share a career. In this case, I latched onto Technobabble from Academic as a major distinction — it allows Naomi to direct other people in technical tasks and also to substitute Expertise for Command rolls. She assumes a command role quite often in season one.

    The process of respresenting these characters in UW was fun and challenging.

    I had trouble placing Holden until I realized he could be a Personality. His passion is really what defines him.

    Alex, the veteran of the Martian Navy, but who pilotted a lot of ho-hum routine missions was also a challenge. That made me want to keep his Mettle at +1. But, in the show we actually see him pilot some hot maneuvers — leaving the Donnager’s hangar for example — I decided that, while he may be uncertain of his ability, he’s got the Mettle to be a great pilot under pressure.

    Amos’s background in the brothels of Baltimore led me to consider that a rough upbringing on an otherwise Advanced world might be better described as Brutal or Impoverished. The only inaccuracy I made was choosing Branded for the +1 Physique. The character doesn’t really have any marks from his past — unless those tatoos counts.

    Miller was an interesting case because, in the show, he’s both a detective and a former Ceres street urchin and gang member. How to get both skill sets was a challenge.He’s really a badass with handguns in the last few episodes too.

  3. “The character doesn’t really have any marks from his past — unless those tatoos counts.”

    From the Branded skill, Brutal origin:

    “You have a prominent, recognizable physical mark (scars, burns, tattoos, prison barcode, slave brand), as a testament to the hardships you’ve survived. “

    And Amos does hint at a pretty brutal life, he’s hinted at being forced into a life as sex worker from a young age. Not 100% sure that’s where he got the tattoos too, but hey, I think you’re in the clear lore-wise.

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