For any fans of Jadepunk who want to run it in a system other than fate I’ve given it a pbta treatment by starting…

For any fans of Jadepunk who want to run it in a system other than fate I’ve given it a pbta treatment by starting…

For any fans of Jadepunk who want to run it in a system other than fate I’ve given it a pbta treatment by starting with a framework from Simple World and building upwards.

The stats reflect how a character responds to danger. Each stat corresponds to each of the five basic Danger Moves in the game. If a character is not experiencing a dangerous situation or asking for assistance no moves are triggered.

To come up with adventure ideas I’ve provided a list of moves the factions in the game make. Each player selects a move and the MC picks one secretly. An adventure is then crafted from those seeds.

This is my first attempt at writing a pbta game so any comments or questions are eagerly awaited. If you have trouble accessing the file please let me know.

Thanks for taking the time to read and hopefully play this game.

Note – I previously posted this document in the wrong format. It’s now in pdf so hopefully there shouldn’t be any errors.

https://drive.google.com/open?id=0B9TgA9H3gxAgamhpa1pPaC1HTGM