How much inter-characters tension and conflict do you have in your games

How much inter-characters tension and conflict do you have in your games

How much inter-characters tension and conflict do you have in your games ? Do your always go for blood operas or you ignore this aspect altogether ? (or you find a mid-term ?)

My group ended up assuming it as a default, but after my last reading of the book I ain’t sure if that’s really emphasized. Perhaps I automatically assumed this on the basis of Sagas being a sibling more of Monsterhearts and Night Witches than of, say, Dungeon World or Monster of the Week in my view.

Thoughts ?

3 thoughts on “How much inter-characters tension and conflict do you have in your games”

  1. Yeah, each time I’ve played (one shots admittedly) they have been all about the tension between the characters… Lessons learned, tragedy and hope. Note that in our case, I heavily emphasise the landscape as character too.

    I mean, that’s what the Sagas were all about yeah?

  2. A lot, but also a lot of focus on powerful bonds, and a great deal of balance in me against my brother, my brother and I against our neighbour, my brother my neighbour and I against he who would be a Jarl.

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