Is it sensible to make a custom move using Faction stats to indicate familiarity with a group?

Is it sensible to make a custom move using Faction stats to indicate familiarity with a group?

Is it sensible to make a custom move using Faction stats to indicate familiarity with a group? We’re setting up for a religious thing, where holy folk (Mortality) and Night don’t mix. I am considering something like:

When you enter the sanctuary of Rockefeller Chapel, roll with Night.

On a 10+, you are too close to the darkness, and the protective magics cause great discomfort (take -1 ongoing while within the sanctuary, but you may take 1 harm to shake free from the enchantment).

On a 7-9, you are merely disoriented for a few moments (take -1 forward).

On a 6-, the darkness does not hold sway over you; you are unaffected.

10 thoughts on “Is it sensible to make a custom move using Faction stats to indicate familiarity with a group?”

  1. Yes, yes it is. This is completely good and fine. Its actually a lot of what I want from faction-type moves; affecting broad swaths, rather than individuals. We don’t see a lot of that in pbta, where we think of individuals and making them human, rather than how people fall into groupthink. I think it is good!

  2. Used the above move in play twice this session (and probably no more as they killed the demon-behind-the-priest). It worked well. I colored it so that the big pipe organ was playing as they entered, and on a failure hit, the music of the organ began permeating their memories of all the experiences they’d had with night members.

    To further pile on, if they stayed too long, they ran the risk of losing these memories (and forgetting the debts owed to them by night members).

    It worked well. Then they smashed the organ.

    For future reference, I need to read the results aloud to myself to see how they sound when I’m reading it in play.

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