Handling widespread injury

Handling widespread injury

Handling widespread injury

What do you do when your airwomen are mostly out of commission? The book says play will naturally gravitate towards the base, but so many of the moves seem predicated on the 24-hour cycle that I’m wondering quite how it will work if there’s no mission coming up.

Do you continue to play the cycle but without the missions, or just cover a few highlights from each day until they’re healed up? What do you do if there’s one odd woman out who isn’t injured? Any tips for how to make sessions sing during this period?

3 thoughts on “Handling widespread injury”

  1. One option might be to fast forward in time, just as you might between sessions. Prompt some story telling with questions like “what kept you from sleeping well in the infirmary?”, “what were the nurses whispering about?”, and “who visited and how did you react to that person seeing you in your weakened state of recovery?”

  2. I’d ditto that, just run 2 Days with no Night mission in between. No medals, no guts, no glory for the missed Night. The first Day is obviously the one they spend in the infirmary, as above, the second one is when they have to build up for the next Night..

  3. Just play out the days like normal, recognizing that there’s little need to make choices based on building Mission Pool. Sitting around in the hospital watching your comrades fly out every night would create a lot of tension for the characters.

    And at a certain point there are also going to be some hard questions from command about why the whole squad is laying around in lazy dereliction of duty.

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