I’m really happy with how our Marvel Worlds in Peril game is turning out.

I’m really happy with how our Marvel Worlds in Peril game is turning out.

I’m really happy with how our Marvel Worlds in Peril game is turning out. Last night was season 2 episode 2 and it seems like conditions, bonds, and the fit in move are really driving that soap opera aspect of team comics that supers RPGs seems to lack.

I’m also using an idea I picked up from the narrative control podcast for NPCs. It’s called Living City. Basically you give the players NPCs that are attached to other PCs. I think it really helps flesh out the PCs normal life.

So far so good! I want thank all my players for a great job collaborating!

8 thoughts on “I’m really happy with how our Marvel Worlds in Peril game is turning out.”

  1. I’m enjoying running it. We call it an alternate universe so we don’t have to be bogged down with cannon. Everyone in a while I have to shut down a Marvel historian, but overall it works well. We have a mix of marvel and new PCs.

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