Interested in a quick game of horror? Like slasher films? Enjoy testing new games? I have a 4 page game for you. 1 playbook for all.
The Oubliette.
Main book:
https://drive.google.com/open?id=0BxCt7uQ7CalMdWhPYy15WmZObmM
Playbook:
https://drive.google.com/open?id=0BxCt7uQ7CalMR1hhN0dxanllY0k
https://drive.google.com/open?id=0BxCt7uQ7CalMdWhPYy15WmZObmM
Brilliant. I love how you use the numbers on the single die to increment variability in rolls without rolling more dice.
I would advise you to revise the basic moves. Attempt to escape has a 7-9 formulated in a bizarre way, face a monster and search for answers oppose each other: search for answers suggest that you have to be careful and prepared to have chanches in properly fighting a monster. Face a monster give you a good chance of killing or harming a monster without asking for a “way to harm it”, an “advantageous position” or something like that.
Perhaps you could make two moves:
– when you try to fight off a monster desperatly….
– when you are well prepared against a monster…
.
Andrea Serafini let me know if you get a chance to try it. Interested to hear how it played. There’s some push and pull in the basic moves that are setup on purpose. Also, take a look at the jailer moves. You can assume the basic AW agenda and principles. Really, the MC moves, but those jailer moves emphasize a few things.
Changes to basic moves: I’d consider just crossing off the choice on the 7-9 for face a monster. Otherwise, consider the fiction on attempt to escape. 7-9 means you don’t escape — you have a temp reprieve but are still trapped with the monster. Search for answers gives you hard bonuses if you learn any facts about the monsters, but this ain’t CoC.
Ville Halonen hox!