The protege/team leader in my group is a bit bored by their Triumphant Celebration, since it’s trigger (celebrate)…

The protege/team leader in my group is a bit bored by their Triumphant Celebration, since it’s trigger (celebrate)…

The protege/team leader in my group is a bit bored by their Triumphant Celebration, since it’s trigger (celebrate) and its question (“are you considered a good leader?”) go together so often.

Brendan Conway, what goes into writing or rewriting a good Team Move? I know it should be an if/or question.

6 thoughts on “The protege/team leader in my group is a bit bored by their Triumphant Celebration, since it’s trigger (celebrate)…”

  1. Maybe ‘Ask how they feel about your mentor (or an adult hero’), or

    Ask ‘are you and your mentor different? If the same move up the trait they embody, if not, the one they deny; add a team to the pool.’

  2. The Team Moves are accents on the playbooks, ways to point back in at its key issues, at what the playbook is really about, or to draw out specific facets or elements that may not be absolutely crucial to the playbook, but are neat and good to emphasize.

    The Transformed’s “clear one condition if they treat you like a perfectly normal person and mark potential if they praise your power or abilities” accents the idea that those are at the heart of that playbook—that you are not automatically treated like a perfectly normal person, and that your power and abilities may not be praiseworthy but instead may be terrifying. And that those two things are often at odds with each other. All of that is already in the playbook, but the team move crystallizes it.

    The Legacy’s “tell them a secret about your legacy (including your own true feelings about it) to clear a condition and give them Influence over you” emphasizes that the legacy has a public and a private face, and that most of what everyone sees is the public face…so the Legacy PC sharing a bit of the private face is a big deal. The team move makes the Legacy PC really think about what the legacy holds secret, implying that there are secrets and reminding them of that fact.

    The Protege’s move is all about trying to get their self-worth affirmed by sources outside of the mentor. It especially plays with the idea that, generally speaking, the Protege is one of the most likely to try to be the team leader. One route to really make the move stick is to emphasize that the non-Protege PC really has to affirm the quality of the Protege—that the Protege is looking, searchingly, in their eyes to find out if the Protege is viewed as a good team leader, or a good teammate. And if they don’t see what they like there, they’re going to be driven back into the arms of their mentor.

    If you’re interested in tweaking that specific move, I’d recommend keeping hold of that accent—on the question of validation, where the Protege is getting it, and what the different sources of validation mean to the Protege.

  3. What a thoughtful answer! I think the core Q for our Protege is “Am I funny/Am I a good leader, and will you still like me if I’m not?”. She’s a lot like her Star GF in that way.

    For someone so effective and needy, I think I’ll change the question to “Do you think you could do my job better than me?” and keep the same mechanical results.

  4. Troy Ray

    It’s good question Troy, but it’s not a move. The Delinquent’s “Show them that person”, which is comparable, is a lot more actionable than “Be a good leader in the last 5 minutes of the session.” 🙂

Comments are closed.