I finally get to take a break from GMing soon and my friend wants to run a sci-fi game which I would think using The…

I finally get to take a break from GMing soon and my friend wants to run a sci-fi game which I would think using The…

I finally get to take a break from GMing soon and my friend wants to run a sci-fi game which I would think using The Sprawl would obviously be pretty good for. Albeit, he does want to run it in space with a ship and stuff. Anybody have a lead on utilizing space ships and combat in AW?

I did check out Uncharted Worlds, but I think our group of friends prefer to have more defined roles in their games, rather than free form character creation.

9 thoughts on “I finally get to take a break from GMing soon and my friend wants to run a sci-fi game which I would think using The…”

  1. Alternately..you could modify the driver template into a Pilot template…and use the vehicle template to make a ship instead, and let separate players control separate parts of the ship in scenarios based on skill set.

  2. Riley Crowder Probably what I will end up doing. It took me a little while to wrap my head around abstraction in Apocalypse World, but I think there’s just enough crunch in the system that it will do what I want it to do just fine.

  3. Sounds like you’re set, which is great. I was going to third Impulse Drive. I’ve run it and it is fab for misfits surviving in a spaceship. You may pick up some ideas to blend back in to what you are doing.

  4. I could imagine using the Sprawl if they wanted to run something like Total Recall, Killjoys, or Dark Matter. They clearly follow the same heist/job structure. Killjoys for example has three playbooks right there; Dutch is a soldier with a mysterious past, D’avin is a killer, and Johnny is a tech in killjoys. Major Corporations are the RAC and the Company. If he looks at the principles of the game and wants to run a game with big corporate enemies, and wants to have you guys get into the seedier side of things, then I might really consider the Sprawl.

  5. Take a look at the Counterweight campaign that the Friends at the Table podcast ran (starting around episode 10-ish??).

    Basically the Driver playbook moves were made universal so that mech/spaceship piloting was made available to all players (And the player that was an actual Driver got extra advances to start as compensation).

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