Please, explain clocks to me!

Please, explain clocks to me!

Please, explain clocks to me!

I run the game right now and hopefully it goes beyond 4th session (before that I runmostly one-shots). I found out that I have trouble inventing clocks, by that I mean what should happen (If players don’t interfere). Could you give me some examples and maybe procedures why did you make them like this?

12 thoughts on “Please, explain clocks to me!”

  1. I would recommend watching the AW game Adam Koebel MC’ed on Roll20.

    This is the most recent one: https://www.youtube.com/playlist?list=PLTj75n3v9eTmtwQ0CEhIRILKitKLrLohc

    And the respective MC “turn” which is all about how to use Threats and Clocks and all that jazz: https://www.youtube.com/playlist?list=PLTj75n3v9eTlCfRU_6v-afz-4uYsA14IF

    Seeing someone use it opened my own eyes to it, too. Basically it’s all about scripting intentions/vectors of stuff that’s going on that will help you improvise on the fly during play when PCs mess with things.

    And don’t worry, you can leave blanks. You don’t need to detail out the clocks or even have a clock for every Threat.

  2. Mathias Belger do you know if there are any similar videos for Dungeon World Fronts? I’m halfway through the second vid and can see how it’s gong to help tremendously, but would like to see it applied directly to DW.

Comments are closed.