Far Beyond Humanity Weekly Update #9

Far Beyond Humanity Weekly Update #9

Far Beyond Humanity Weekly Update #9

Whuff. The closer I get to finishing, the harder it gets to actually see progress. One of my big issues right now is wringing the most value-added to the final chapter.

Chapter 3 (Arcana) in progress

I finally have a “shape” of what Chapter 3 will be, elusive bugger that it is. In addition to general guidelines for integrating the supernatural into the game, the chapter also touches on Encounter Design. Specifically, the “Villains and Monsters” section. The sections will be:

– Magic and Faith (the forms that the supernatural can take in Space Opera)

– Outer Realms (from the Spirit World to someone’s Mindscape to Literal-Actual-Hell)

– Horror and Trauma (long lasting injuries, both physical and emotional)

– Monsters and Villains (foes that take coordination, bravery and luck to defeat)

– Mutations (alter your character’s body in strange and disturbing ways)

So far I have a half page on Faith and Magic, and a page and a half on Villains and Monsters. It’s slow going, I’ll freely admit. But the fact that I finally have the rough outline will help me move forward. I hope.

What’s Next

More of the same, honestly. Digging away in the word-mines. Working on Chapter 3.

I’ve uploaded what little there is on Chapter 3 to the previews Dropbox, feel free to check it out if you’re curious.

https://www.dropbox.com/sh/atd0ygpwhur5yp6/AAB140jz3usjE3imwUkkCTLia?dl=0

3 thoughts on “Far Beyond Humanity Weekly Update #9”

  1. B.J. Lapham Yep! The three subsections of “sources of magic” are Trained, Gifted and High-Tech. (I was going to call them “Intima, Externa and Ex Machina” but that seemed pretentious).

    Psionics are the quintessential “Trained” style supernatural ability, while Chosen leans more towards the “Gifted”.

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