Listening to the most recent podcast about character death, I realised that while Legacy has rules for character…

Listening to the most recent podcast about character death, I realised that while Legacy has rules for character…

Originally shared by Jay Iles

Listening to the most recent podcast about character death, I realised that while Legacy has rules for character death (triggering a Death Move and creating a relic that lets family members use one of the character’s moves) it didn’t really have space for mourning. I’ve sketched out a move to try and explore the space of returning from the wasteland and breaking the bad news to a fallen character’s family – what do you think?

When you return a relic to its holder’s family, you may spend time with them telling and hearing tales of the deceased character’s life and final moments. If you do, the family’s player picks one:

– Their family gives your family 2-Treaty.

– Your character is now treated as a member of both families for all purposes.

– Their next Character will help your Family with one task.

3 thoughts on “Listening to the most recent podcast about character death, I realised that while Legacy has rules for character…”

  1. One thing that we have done around here is to describe at the turn of ages some cultural impact the events of the game left in the Families.

    We had a trinket crafting and exchanging holiday to celebrate the deeds of a Promethean. A ceremony, akin to the Chinese Moon Festival, to remind people of a diaspora, where the family changed from Settled to Dispersed. And so on…

    I never gave any mechanical benefit for these, but it helped flesh out the setting and character beautifully.

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