Got a question about the Wayward’s Anchor move.

Got a question about the Wayward’s Anchor move.

Got a question about the Wayward’s Anchor move. I’ve read the playbook over and over and I just can’t figure out what Anchor does, either mechanically or in the fiction. What’s the point of tying the points? Anyone have any guidance here? Thanks in advance! Fraser Simons

3 thoughts on “Got a question about the Wayward’s Anchor move.”

  1. Viaduct: When you use your homeland as a

    medium to traverse distances in time-space in the

    real world, roll. If you have an anchor to help guide the way, roll advantage. On a 10+, you find your way and come out where you wish to. On a 7–9, you are met with a challenge or danger along the way and may not come out where you meant to.

    It’s to have the Wayward be able to maintain a connection with their land, especially as it deteriorates as they use their abilities.

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