I’ve run my fair share of mysteries, but ,lastly, I had difficulties with a specific situation.

I’ve run my fair share of mysteries, but ,lastly, I had difficulties with a specific situation.

I’ve run my fair share of mysteries, but ,lastly, I had difficulties with a specific situation.

A hunter tried to gather some intel about a victim. Where he lived, his habits , his acquaintances…

And the basic moves, like investigate a mystery, felt wrong.

The questions are linked to the creature, not the bystanders…

How do you handle this?

Act under pressure? Manipulate (if the hunter asks someone) ? A kind of act under pressure with sharp (if he googles it ^^). No rolls at all?

Thanks

8 thoughts on “I’ve run my fair share of mysteries, but ,lastly, I had difficulties with a specific situation.”

  1. Well, what did the character do to try and find out this information? Did they go to the victim’s house and start poking around? Question the victim’s friends and acquaintances? Without knowing what the player had their hunter do, that’s a hard question to answer.

  2. Just give him the intel as long as it is easy to get. No roll necessary.

    If he get’s caught sneaking around let’s say through a Keeper Move then we get there where a Move is going to be brought up and something interesting might happen.

  3. It’s a 1 on 1 game. So things can go a little slower. The character looks a bit young so it’s harder to put the FBI trick like the Winchesters. Moreover, the character makes a lot of effort to preserve her civilian every day life ^^ (Good drama, but monsters gets a step ahead.)

    The day before, she arrived after the police, the body was gone. (She got some intel nonetheless). She found the name of the victim and the place where he worked by checking newspapers and googling for an hour. (No rolls)

    She learned his habits and the place where he lived by asking a co-worker with a ‘sad story’ (Manipulate)

    That’s how we played it.

  4. Also, if you want to add some randomness for whatever reason (because the action can fail in an interesting way) but there is no specific move, just roll 2d6 anyway, and interpret the result on the fly based on the the 3 possible dice outcomes.

Comments are closed.