I feel like I am missing something, but a “Find” in the PDF is not turning it up. But just to make sure…
In Masks, Relationships have no specific mechanical interaction with the game, right? They are mentioned a number of times in the GM section, and I totally get their importance, but there is no equivalent of the Dungeon World “+Bonds” in the Aid and Interfere move, right?
I ask because I am in a situation where I will bringing in a PC in the 2nd session, after creation. I’m trying to decide whether I should “retcon” and back off the relationship assignments we made in the 1st session (because I didn’t have the presence of mind to think about it then), or if I can, at the end of the 2nd session, just have the new character fill in their two blanks and assign influence as normal.
The only purpose of those relationship questions is to assign initial Influence. Where they go after play begins (including what happens to and with that influence) is up to the players.
They tie the team together but don’t grant influence themselves. They’re to create love/hate triangles.
I would treat them the same as “Making a New Character” (p. 120). Ignore the influence section, but have them pick two PCs whose words matter to them and give those PCs influence over the new character. Fill in relationships as normal, then have them introduce their PC to the group. Then ask each member if the they care what new character thinks. If they do, give the new character influence over them.