Fraser Simons: I’m running the Veil in a play-by-post setting, and we’re all having a blast!

Fraser Simons: I’m running the Veil in a play-by-post setting, and we’re all having a blast!

Fraser Simons: I’m running the Veil in a play-by-post setting, and we’re all having a blast! I have a predicament, though, and could use your input:

We have an Empath who picked “Sling” as a move, and I’m a little confused by the “Exclude someone from your sling” option. It seems like it’s really only relevant in the 10+ result when you can pick at least one other mechanical effect for the sling (i.e. how do you exclude someone from the mechanical effects of a sling that does nothing mechanical?) This would be a non-issue if the results awarded choose 3 on a 10+, and choose 2 on a 7-9.

Was there a game-balance reason you went with the max of choose 2? Other thoughts?

One thought on “Fraser Simons: I’m running the Veil in a play-by-post setting, and we’re all having a blast!”

  1. That way you could still spike out everyone in all those present for it but also exclude someone from it as well. Choosing 3 options was pretty OP from playtests, people would routinely inflict harm and avoid suspicion, or spike out everyone and cause harm, etc. Choosing two meant having the player focus on exactly what they wanted to do and have it be precise. Especially if you hoarded Flow and had a big bonus often. So it was mostly balance but also it tended to make players go a little dark with it, even when their character wasn’t reading that way initially. There’s some powerful choices there… too tempting I guess!

    That’s really cool, I’m glad you all are having fun! PbtA seems to be a good fit for PBP!

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