I just got an idea for a campaign.

I just got an idea for a campaign.

I just got an idea for a campaign. The working title is “Centuries”. The story would consists of four parts (6-8 sessions each), all taking place in a single city. Each subsequent part would take place 100 years after the previous one. They would be (mostly) new characters, so it’s sort of an anthology series, but definitely events from one part could influence the next one.

And each part would be played with a new game, as follows:

I. 19th century : Blades in the Dark

II. 20th century: Urban Shadows

III. 21th century: The Veil

IV. 22th century: Apocalypse World

What do you think? Has anyone done a similar thing in terms of fusing PbtA games? Do you have some ideas how I could make some homebrew rules to make the connection tighter? (Players would know the whole plan in advance.)

Thanks 😀

7 thoughts on “I just got an idea for a campaign.”

  1. So one thing I’d definitely say is you want to keep the ‘group’ playbook consistent between timeskips. My own hack, Legacy, uses the family the survivors belong to as a constant between generations – in fact, going through these timeskips is the only way the family playbook advances. If you’re interested in how its rules work, I’m playtesting the 2nd edition at the moment and you can download the draft here: patreon.com – Legacy 2e playtest: version 1.2 | James Iles on Patreon

  2. James Iles Thanks, the group playbook is very interesting advice.

    Legacy 2E looks great, BTW. I might give the playtest a go in a couple of weeks with a couple of friends.

  3. Ah nice! I should be putting up a new playtest release sometime this week, in preparation for the Kickstarter later this month 🙂

  4. I think it’s a great idea. I like to ask players what they plan to do with the rest of their lives now that is done. If I was using your idea I’d find out their long term plans at the end of each session and try to integrate them in to the fiction of the interim.

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