Can someone explain the difference between a 10+ and a 7-9 result when using Fast Talk against PCs?

Can someone explain the difference between a 10+ and a 7-9 result when using Fast Talk against PCs?

Can someone explain the difference between a 10+ and a 7-9 result when using Fast Talk against PCs?

13 thoughts on “Can someone explain the difference between a 10+ and a 7-9 result when using Fast Talk against PCs?”

  1. There’s a carrot (mark experience) and a stick (roll to go against). On a 10+, both apply, on a 7-9, the fast talking player has to choose whether the carrot or the stick applies, but only one applies.

  2. So I’m just little confused still and I keep reading the rule trying to wrap my head around it. I get now that the Fast Talking chooses either/or on a 7-9. But on a 10+ the target of the fast talk whether they choose to do what they’re told, or not, either way they get a result. Whereas, it’s possible if Fast Talking PC rolls 7-9 and they choose the experience, if the target of the fast talk doesn’t go along with it, there’s no penalty in that case (i.e., they don’t have to Act Under Pressure). Is that right?

  3. If the player gets a 10+ on their Fast Talk move, both effects happen. One effect is: “you’ll get rewarded if you do what I say.” The other effect is: “you’ll get punished if you don’t do what I say.” Together, both those effects strongly encourage the player to have their character comply with the Fast Talking character’s commands.

  4. Here’s an example: Acid Burn is trying to convince Zero Cool to hand over a disk full of juicy paydata.

    Acid Burn: “You don’t have the connections to sell that data at a decent price, Zero. Hand it over and I’ll made sure we get what it’s worth.”

    Zero Cool: “I dunno. I don’t exactly trust you, Acid.”

    Acid Burn: “Look, give me that disk, and I’ll hook you up with some sweet hoverblade skates.” OK. That’s going to be a Fast Talk.[Rolls dice.]

    [Let’s say Acid Burn’s player gets an 8.]

    Acid Burn: Right. Hmm… Your Cool is pretty high there Zero. So I’m going to choose ‘mark XP if you do what I say’.

    Zero Cool: OK. Well… I could probably make the Act Under Pressure roll if I decide to hold onto the disk. I really think your character is up to no good though. I’m still not giving you the disk.

    [OR]

    Acid Burn: Right. Hmm… Your Cool is pretty high there Zero. So I’m going to choose ‘mark XP if you do what I say’.

    Zero Cool: OK. Well… I could probably make the Act Under Pressure roll if I decide to hold onto the disk. But I’m pretty close to getting an Advancement. So I’ll take the XP and give you the disk.

    [Let’s say Acid Burn’s player gets a 10.]

    Acid Burn: That’s both options: mark XP if you hand it over, and Act Under Pressure if you don’t.

    Zero Cool: OK. Well… I could probably make the Act Under Pressure roll if I decide to hold onto the disk. But I’m pretty close to getting an Advancement. So I’ll take the XP and give you the disk.

    Does that help?

  5. Erm. On a 7-9, the acting player chooses either to apply the carrot or the stick. Recipient of the move makes a choice of what to do, but that’s not a choice of which mechanic to engage, that choice has already been made.

    So if Zero Cool chooses to offer XP, Acid Burn has a choice:

    -if they want the XP, then can give up the file and take XP.

    -if they don’t want the XP, then they don’t give up the disk and The don’t roll anything, the move is completely resolved.

    If Zero Cool chooses to threaten the AUP, Acid Burn has a choice:

    -if they want to keep the file, they make the roll.

    -if they don’t want to make the roll, the give up the file. They don’t mark XP, because that option is no longer on the table.

  6. In other words, the acting player is making all the mechanical choices about the move. The reacting player is making fictional choices based on those choices, but don’t get to choose options that aren’t chosen by the acting player.

  7. Right. In my example above, Acid Burn is meant to be the acting player.

    In the first 7-9 part, Acid Burn chooses carrot. Zero Cool weighs their options and decides to ignore the offered XP. In the second 7-9 part, Acid Burn again chooses the carrot, but this time Zero Cool takes it.

    Maybe I wasn’t clear.

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