In terms of weapon tags, is unpredictable intended to be added to melee or ranged, or is it a third option?

In terms of weapon tags, is unpredictable intended to be added to melee or ranged, or is it a third option?

In terms of weapon tags, is unpredictable intended to be added to melee or ranged, or is it a third option? If the former, does that mean it can’t be taken without Armoury investment being 1 or greater? If the later, is melee or ranged tags assumed as part of the weapon?

2 thoughts on “In terms of weapon tags, is unpredictable intended to be added to melee or ranged, or is it a third option?”

  1. My reading of the tag is that it’s separate. The one example I see of a weapon with the “unpredictable” tag is a “flame projector,” which also has the ranged tag. Sometimes it works to great effect (your enemies get burnt to a crisp), other times there can be disastrous consequences (like catching your friends on fire perhaps).

    That being said, I personally don’t see why an “unpredictable” tag couldn’t be used for an inscrutable weapon of the Before. How does it work? Maybe sometimes you get it to activate and it behaves like a saw, and then the next time you press the same button it shoots energy out like a blaster.

    James Iles?

  2. Whoops, never got around to this did I? We’ve removed giving Unpredictable as a starting tag – it ended up being more confusing than cool – but J.T. Dimino’s read of what the tag does is correct. The way it works now, you pick Melee or Ranged plus 1 other tag per point of Armoury. The other tag(s) can be the one you didn’t pick from Melee or Ranged, or picked from your stockpile of extra tags.

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