Remnant post

Remnant post

Remnant post

And once again I find myself at the rubicon that’s put this hack back into cold storage multiple times in the past: how do I handle forgeries. A forgery in Remnant means a lot of different things, they’re a physical reminder that no one is capable of true creation any more, a temporary expression of humanity in a world guttering out, an expenditure of the only resource that really matters anymore, and a source of a kind of warmth that has nothing to do with heat.

What attracts me to this concept of limited and uncertain memories invested in, built up and set in motion, is the thought of a community of forged artifacts, lamps in the dark, where some buildings are real and some are half remembered, where some people are flesh and blood and some bleed radient gasoline. What does a community of color addicts do when the salve runs dry and nothing precious can be scrounged. How long does such a place retain it’s humanity when half it’s residents are made of heroin. When do whole structures and collective identies go missing. How fast does the Ruin take it.

I honestly don’t know and I’m having a damned hard time expressing it elegantly. I initially considered tagging objects, but the number of potential descriptors ballooned rediculously quickly. I feel like there’s a tight to three questions to that could cover the necessary definitions, but they aren’t coming to me.

Every playbook can forge trinkets, little objects of minor value that can be invested in, giving them that natural glow to hold the Ruin at bay, both within and without. I imagine them being traded, given as gifts, and kept privately as succor against one’s own worst impulses. Some playbook can make much more, with the savvyhead constructing complex machines, the maestro’d forging structures, the brainer forging memories, and the hocus forging whole people. Further some books can invest in their creations better than others, where the Hardholder having a strong ability to invest, while the Battlebabe has almost none.

The answer to that question, as well as how the game ends is in that morass of setting fluff I’m sure.

Well just so I to prevent this post from being devoid of forward progress, here’s the first step to forging: plagerizing.

When you plagiarize describe what you intend to forge and roll:

10+ pick 3

7-9 pick 1

6> MC decides

-what you need is close at hand

-what you need isn’t claimed by anyone

-what you need isn’t complicated

-what you need isn’t in the Ruin

-what you need requires little Color