I was looking over the playbooks again and noticed that the Histories only tend to have 3 options or so instead of 4-5 like in other games. Is the idea to pick the same history for multiple families/characters and then narrate the specifics differently, or is not every family/character supposed to be tied to each other through their Histories?
I was looking over the playbooks again and noticed that the Histories only tend to have 3 options or so instead of…
I was looking over the playbooks again and noticed that the Histories only tend to have 3 options or so instead of…
Treaty history questions are based on Monsterhearts’ strings, being as they are abstractions of specific obligations and social influence.
It’s intended that not every family has treaty on each other – some keep to themselves. Others, like the Merchants or the Cultivators, have a key role in society so take Treaty on others.
Does that make sense?
James Iles Yes, very enlightening – especially because I’ve never played Monsterhearts. Thanks for the quick response!