Best part about running a game about teenage superheroes?

Best part about running a game about teenage superheroes?

Best part about running a game about teenage superheroes? If you need them to do something, simply have an adult tell them that they shouldn’t do that thing because they can’t handle it. They will then attempt to do that thing.

2 thoughts on “Best part about running a game about teenage superheroes?”

  1. Reverse psychology FTW!

    Reminds me of a piece of advice I received once from a veteran GM:

    If you want the PCs to go in a certain direction, don’t have something or someone try to chase them there. Send something or someone they want and have them chase it there.

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