So now that I’m running the game, I’m super curious: how has everyone handled the Change your Faction advance?

So now that I’m running the game, I’m super curious: how has everyone handled the Change your Faction advance?

So now that I’m running the game, I’m super curious: how has everyone handled the Change your Faction advance? I’m not really seeing the potential for it, and I’d love some examples.

5 thoughts on “So now that I’m running the game, I’m super curious: how has everyone handled the Change your Faction advance?”

  1. During the solar eclipse, I went from being merely aware of supernatural creatures that go bump in the night to having my own magic. Werewolves, vampires, and fey used to scare me. Now I can bend space and time, and what are they to me?

  2. My last PC began the campaign very concerned about territory, drugs, and blood. She’s still a Vamp, but after being possessed by an ancient vampire and molded into an instrument of his will, she no longer cares about all that street-level stuff (Night) and is instead focused on unknowable forces that truly control the city (Power).

    I could have decided instead to change her faction to Wild, with a similar justification-this elder vampire is so alien in its drives and goals that serving it means she’s no longer really connected to the night-to-night business of the city.

    Similarly, I’ve seen characters change their factions to Night after becoming the blood slave of a vampire, or the inadvertent alpha of a wolf pack.

  3. Our group’s PCs were constantly being courted by bigwigs across factions. (After all, these were the people who always seemed to turn up and make stuff happen when things went down!) Examples:

    The Wizard’s player had established a back story in which he lost his family and was trying to find the power to bring them back, so The Tainted’s patron was like, “Buddy, work for me and we can make this happen, no problem.” The Wizard did make many deals with him (triggering corruption move), and in the end tricked the patron into thinking he’d join him after getting back his family, but was actually just drawing the demon out of his seat of power for a fight.

    The Tainted did not want to be under her patron’s thumb anymore (and her player was running out of playbook advances because he was consciously gaming the advancement system hard and fast). So when the leader of the vampire crime syndicate announced he was creating a “Conclave of Ancients” to lure away all the nonhumans in Power and Wild who wanted to be their own bosses, the Tainted took the deal and switched to Night (and raised some awkward questions about what that did to her playbook moves).

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