So we’ve started a game as wizards that were bitten and changed by vampires.

So we’ve started a game as wizards that were bitten and changed by vampires.

So we’ve started a game as wizards that were bitten and changed by vampires. Now that we have the Vampire Playbook, do we lose all of the abilities we gained as wizards (such as spells) and create new full vampire characters, or do previous playbook abilities still stay usable?

6 thoughts on “So we’ve started a game as wizards that were bitten and changed by vampires.”

  1. Page 166. When you change Archetypes, follow these steps:

    • Keep everything associated with your old Archetype: Your moves, your main and Faction stats, your Debts, your gear—they are all still yours.

    • Get rid of everything lost in the transformation: You’ve got to give up everything you lose in the fiction. If a werewolf gives up her territory to become The Veteran, no fair keeping your territory.

    • Take everything belonging to your new Archetype: New moves, new gear, new extras—anything that you would normally get for starting a new character, you get.

  2. So I read that as keep your spells, but don’t learn any new ones (as you don’t have wizard advances any more).

    That said, if you are playing a game where everyone is a wizard-tuned-vamp your MC might let you keep learning spells anyway as an advancement pick, to allow some variation between characters. If everyone gets the bonus then it’s not unfair to one player, after all.

  3. Seeing as how the game is designed to be played with each character choosing a unique archetype (p. 28), you’re already in uncharted waters. You may need to make up your own rules to make it work. For the sake a variety, I’d personally let players choose advances from a few specific other playbooks, not just all from the Vamp or even from both that and the Wizard.

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