A long time ago I started a Destiny-inspired PbtA hack called (a)Risen. I had a lot of fun working on it but the more I got into it the more complex and fiddly it began to feel. Later, my spouse and I were looking for a way to play games together, alongside one another, without needing to gather a GM (one or the other of us would often be tapped to GM). So I started designing a World of Dungeons-inspired rules-light hack called Dungeonlords, that could be played without a GM.
Then I realized that I could take the setting I felt was beginning to become bloated and rework it using the new rules system. So I introduce Wyrdish, a lighter, simpler reboot of (a)Risen that runs on my prototype GM-less Dungeonlords engine.
This is still a work in progress, of course, but the base rules are pretty filled out. I need to now start on making all the tables and details that players will be using. I hope you enjoy what I have so far though, and I’ll keep updating with more.
https://drive.google.com/open?id=0BwF75bfO6_4LVGtzUHpDVmM2UG8
https://drive.google.com/open?id=0BwF75bfO6_4LVGtzUHpDVmM2UG8
This is pretty interesting. But where are the classes, abilities, and skills?
I did not see them in the document.
I’m working on those next. Haven’t quite gotten that far. Classes and abilities, skills, looks, names, traits, races, trouble — all that good stuff will be in there.