Gonna run my first game of WiP next week, and re-reading the rules, I’m really disliking the Critical Condition…

Gonna run my first game of WiP next week, and re-reading the rules, I’m really disliking the Critical Condition…

Gonna run my first game of WiP next week, and re-reading the rules, I’m really disliking the Critical Condition rules of stackable -1 penalties. My thought is to either get rid of the penalty (in comics being beaten up may close a scene but it doesnt seem to stop superheroes from achieving what they need to (e.g Death of Superman at the hands of Doomsday) or to cap it at a flat -1 rather than stacking each critical condition. Has anyone else done something similar?

4 thoughts on “Gonna run my first game of WiP next week, and re-reading the rules, I’m really disliking the Critical Condition…”

  1. I discard all conditions penalties. You do have fictional limitations for being frozen o bleeding in abundance, and critical conditions impose harsher and wider limitations, but I do not use mechanical penalties.

    Talking about burning bonds, I also let them burn the bond after seeing dice results.

    These are just my house rules. I don’t like failures snowballing, I find it anticlimatic for a superhero game.

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