5 thoughts on “In Dungeon World, the Encumbrance move text isn’t clear.”

  1. I never had a reason for my players to care about load, until they found a chest full of gold. Remember that 100 gold weighs 1 weight. They had to leave over half of it. They were torn, but that’s how the game keeps players from amassing too much gold and saturating values unless there more planning on the Pcs part.

  2. Couldn’t they have carried the chest together. I thought encumbrance only referred to items carried on one’s person. (Worn, in pockets, on belts or backpacks.)

  3. They could have. Thought it was 2 chests and they were really far from home. It would have been like dragging a piano through the desert, but I think my players were OK to concede on the fact. But your right, I think the rules explicitly say that load only deals with what is worn or carried by an individual, not narrative stuff like three people dragging a dead elephant or something like that.

  4. A dark sun group I was in involved finding a literal barrel of metal coinage (literally invaluable in this setting) and basically went off the rails for a while repeatedly almost dying as we tried to transport it through the desert. We basically didn’t apply encumbrance rules to it, treating it more like an extremely slow moving vehicle that required all of our attention to move.

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