Carta Galaxia Development Update #9

Carta Galaxia Development Update #9

Carta Galaxia Development Update #9

Been a bit slow, dealing with a lingering cold that has been clogging up my head. Totally forgot to upload this last weekend.

New Faction: Tulwar Industries

So this is the new faction I’ve been tinkering with. It certainly gave me a lot of trouble, but the result is quite pleasing. I enjoy how they stack up against the other factions (essentially buying allies with tech). Ultimately, Tulwar brings a more traditional dystopian cyberpunk organisation into the mix; the tech megacorp. However, I hope that the mad scientist (or rather, crazed engineer?) aspect will set them apart from your more traditional Weyland-Yutanis or Cyberdynes.

As usual, I’d appreciate if folks could take a look and give their general impressions of the faction and the layout (easy to read, easy to grok, anything that stands out as weird or contradictory, plot holes, etc)

What’s Next

Next up we have the Iron Assembly, ready to throw off the shackles of their oppressors and maybe demolish a few buildings in the process.

Naming! Argh!

Sooooo. The Biotech firm. Originally was named Brekengraf way back when. Changed it to Zindah follow the thematic of the setting. (South Asian, rather than Northern European). However, it would appear that I am not half as clever as I hoped, and not only does a real Zinda company exist (different latinized spelling, but same word), the real world Zinda is also an agri-business. My son really likes their couscous.

So yeah. I don’t want to get sued. I’m going to do a big naming update soon. Whoopsie.

https://www.dropbox.com/s/pn3roly3h72k3bz/Tulwar.docx?dl=0

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