I ran The Sprawl at Acadecon last weekend.

I ran The Sprawl at Acadecon last weekend.

I ran The Sprawl at Acadecon last weekend.

The table had one seasoned PBTA vet and three first timers.

Playbook selection and character creation took a bit longer than I had anticipated, and we went ended up going about 10 minutes long. (I’d budgeted an hour for game creation, and we took an hour and a half).

The group consisted of a Soldier, a Killer, a Pusher, and a Driver.

The Soldier got to make a plan, The Killer got to kill, The Pusher got to recruit, and the Driver got to steal a garbage truck. There was sneaking around in the dark. There was betrayal. There was violence. There was dancing.

If I had it to do again I’d push them a little harder during creation phase, I’d chrome it up a bit more, and I’d work harder to get the Driver and his chariot more involved.

All in all, I think it went pretty well, but because we went long I didn’t get a chance to source the table for feedback.

That said, here’s the The Interview