Looking for help on a teleport move.

Looking for help on a teleport move.

Looking for help on a teleport move. As in “When you juryrig an Earth bound portal to send you to Mars instead, roll + mcguffin”

On a hit you get to Mars and choose three, on a 7-9 choose two..

– You are in the exact place you needed to be.

– You are at the exact moment you needed to be.

– Your arrival went unoticed.

– The portal can bring you back.

– Your departure went unoticed.

7 thoughts on “Looking for help on a teleport move.”

  1. Shouldn’t that be “on a hit you get to Mars and choose two, on a 10+ choose three” (since it’s a hit from 7+) and if the portal isn’t a time machine, maybe change the second to “The transfer doesn’t take long”

  2. The only one that feels a bit weak to me is “your departure went unnoticed.” It’s not immediately obvious to me why the departure being noticed would be an interesting complication. Maybe that makes total sense in your game though. If not, I’d scrap it or replace it with “nothing else came through the portal with you.”

    Otherwise, great custom move.

  3. Comments integrated :

    “When you juryrig an Earth bound portal to send you to Mars instead, roll + chromium on a hit you get to Mars and choose two, on a 10+ choose three”

    – You are in the exact place you needed to be.

    – Nothing else came through the portal with you.

    – Your arrival went unnoticed.

    – The portal can bring you back.

    – Your departure went unnoticed.

  4. Thomas Berton – The departure unnoticed is important as it points to one of the villain (the legacy’s grandfather) shady dealings with the Alien invaders currently on Mars. But your Nothing else came through is cool, and makes for interesting choices

  5. I mean, it feels like it’s gonna be both a lot of work for the GM and also generally disappointing if they don’t end up on Mars regardless.

    This seems like one of those options where genre tropes disallow outright failure and instead dictate the level of cost an complication. I’m running into that in my own game, where the doom’s doom is established as “extraplanar entity eats the world”–obviously that’s not going to happen regardless of what the doomed and the other players do. The question is really about how much the doomed (and the rest of the team) suffer as they thwart or stall the destruction of their universe.

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