Carta Galaxia Development Update #13

Carta Galaxia Development Update #13

Carta Galaxia Development Update #13

Small update today. Tooling around with different layouts and designs for the Districts section. Basically an area of the world and its sub-locations, playgrounds and points of interest the characters can visit.

A lot of location-based suppliments can be rather dry. I’m hoping to give a sandbox feel, inviting further exploration.

On that note: If anyone knows of really stellar sandbox-y settings that are city/district-scale, I’d appreciate a heads up.

While I don’t quite have a layout/formula I like yet, I thought I’d share a small mindmap for one of the districts.

4 thoughts on “Carta Galaxia Development Update #13”

  1. Blades in the Dark is the current hot tamale when it comes to City-sized sandbox play. However, for this kind of thing, I would lean more towards Technoir’s city guides. They’re filled with small, nugget-sized Nodes of info about people, groups, dangers, objects,

    locations, and important NPCs — who have all the nodes associated with them listed alongside them. Perhaps not the best match for what you want, but they’re good City guides regardless.

  2. I confess a deep affection for a setting called New Hope City which is part of a friend’s line of sci fi miniature gaming rules (the “5150” series from Two Hour Wargames). It begs to be given the UW treatment.

  3. I don’t know if it’s sandbox-y so much as it emphasizes what is specifically important/interesting/relevant to your characters, but I’ve always liked the city/setting building minigame in the full-blown Dresden Files Fate RPG.

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