9 thoughts on “Hey all”

  1. Daniel Jensen even for experienced players character creation takes a bunch of time because it is “who is everyone?” (which could be quick) and more importantly “how do they fit together?” The discussions around the second question means it will take more than the 10 minutes you are probably thinking for character generation.

  2. The plus side of masks is that there are actual descriptions and default tires for the character pictures on each sheet. They’re available for kickstarter backers as a con adventure, and even give you villains everyone is dealing with. Dump the doomed and give every1 two starting XP.

  3. I’d say dump the Doomed because it REALLY needs a longer series to show off it’s signature. The fact that the timer ticks down on the doom is lost in a one off never touch the character again game.

  4. As an alternative, consider altering the Doom track to make it more immediate. Give the Doom some marks to start with, and cross out a couple of Doom signs. So that if they manage to rack up twelve Doom in the one shot, the Doom comes. Helps bring the themes of that playbook via urgency.

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