So, prep: what does everyone do to prep between sessions that may not be in the rules? Anything in the rules you don’t do for some reason?
Thus far my prep has been just the post-first/second session stuff. The first session character/city creation ran the whole time and we couldn’t do the mini-scene intro, so we did that first thing in the second, and then did the second session after a short break. So, what I’ve done is made a relationship map and NPC list with little details that will help bring them together in various ways (Protege is the only known hero of the group and one of the other hero’s younger siblings made his own action figure to go with the Mentor’s figure that he already owned). I also made some initial labels various people in their lives will push, though it is just a loose guide. There are there are other small details I’ve firmed up as well, but I’m very interested in what the community tends to do between sessions as prep.
I tend to find a few cool images for ideas for Villians/Heroes/Civilians rather than use the default deck ones, That and a list of random hook ideas to pull from when your lost also can help
Steffi Kyle Now you’ve given me another cool but useful procrastination. Thanks! 😎
Steffi Kyle None needed, of course. Have you found any particularly good posts/sites for prepping Masks?
I wanted the backstory that my players put out in chargen to be meaningful, but I still wanted the flexibility in bringing elements into gameplay without inconsistencies, so I actually spent a bit of time setting up a timeline of events involving NPCs and villainous organizations that the PCs may run across in future sessions.
I record my games so I can re listen, keeps me in the game while allowing me to make notes later. Generally use those to identify potential re-occuring npc, potential points of interest to return to and themes/situations to keep on the back burner for specific characters.