I’m considering playing one of several archetypes in an upcoming US game and I was curious about other people’s…

I’m considering playing one of several archetypes in an upcoming US game and I was curious about other people’s…

I’m considering playing one of several archetypes in an upcoming US game and I was curious about other people’s experiences with the Vamp. Anyone care to share pros and cons of this archetype?

20 thoughts on “I’m considering playing one of several archetypes in an upcoming US game and I was curious about other people’s…”

  1. I should add that my only experience playing the Vamp was VERY negative, as the players and GM refused to include me in the rest of the action. I didn’t care for being isolated and made it impossible for me to interact with the rest of the group.

    I’m trying to find ways to avoid having that happen again.

  2. I should add that my only experience playing the Vamp was VERY negative, as the players and GM refused to include me in the rest of the action. I didn’t care for being isolated and made it impossible for me to interact with the rest of the group.

    I’m trying to find ways to avoid having that happen again.

  3. Pedro Pereira – it totally was, but since the Vamp uses the Web, and it’s somewhat dependent on the other players to interact with it, I was looking to see what others’ experiences were with it.

  4. Pedro Pereira – it totally was, but since the Vamp uses the Web, and it’s somewhat dependent on the other players to interact with it, I was looking to see what others’ experiences were with it.

  5. My wife loved playing the Vamp and nobody even thought to leave her out of the action, so I’m not sure where that came from. I guess if the Vamp is always hanging out in her haven, waiting to be approached, that would turn away players, but she had hers spend most of her time at her goth/emo coffee shop, Ennui. Even hosted a meeting between the feds and the mafia there over lattes. Maybe we were pretty easygoing on what counted for getting caught in her web, I guess. Only triggered the move when someone specifically came to her for help, not when she offered.

  6. My wife loved playing the Vamp and nobody even thought to leave her out of the action, so I’m not sure where that came from. I guess if the Vamp is always hanging out in her haven, waiting to be approached, that would turn away players, but she had hers spend most of her time at her goth/emo coffee shop, Ennui. Even hosted a meeting between the feds and the mafia there over lattes. Maybe we were pretty easygoing on what counted for getting caught in her web, I guess. Only triggered the move when someone specifically came to her for help, not when she offered.

  7. I think there were two issues. First, it was an online game and, if you’ve played in that format, it’s pretty easy to ignore people. Second, the other players were deathly afraid to interact with the Vamp.

    It’s definitely avoidable, from what I’m hearing.

  8. I think there were two issues. First, it was an online game and, if you’ve played in that format, it’s pretty easy to ignore people. Second, the other players were deathly afraid to interact with the Vamp.

    It’s definitely avoidable, from what I’m hearing.

  9. My vamp owned a gay bar that was a neighborhood and community institution. His haven was the upstairs, quiet bar and connected office. We established that the supernatural folk regularly made contact there. I was in the middle of eeeeeeverything.

  10. My vamp owned a gay bar that was a neighborhood and community institution. His haven was the upstairs, quiet bar and connected office. We established that the supernatural folk regularly made contact there. I was in the middle of eeeeeeverything.

  11. Rory MacLeod for what you say it reminds me of the attitude of some of my players. They are scared or owning debts, getting wounds or gaining corruption.

    It takes time for people used to other kind of games to let go of the notion of trying to optimize advancement or prevent death, and embrace the system in its full to create an interesting story.

    If it’s the first time everyone is playing I would try to find out if everyone is on the same page before choosing the vampire.

  12. Rory MacLeod for what you say it reminds me of the attitude of some of my players. They are scared or owning debts, getting wounds or gaining corruption.

    It takes time for people used to other kind of games to let go of the notion of trying to optimize advancement or prevent death, and embrace the system in its full to create an interesting story.

    If it’s the first time everyone is playing I would try to find out if everyone is on the same page before choosing the vampire.

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