Up to my usual tricks of using UW rules to make slightly more unusual characters.
I’d mentioned to a friend of mine that I’d been thinking about UW again and realised you could no only use the same rules, but the very same CHARACTER and they could fit in equally well in a Crimson Skies game as a Disney’s TaleSpin game.
So I started making one. It all went fine until I got to his Class 1 and Class 2 assets. I’m completely drawing a blank, aside from possibly a meshweave pilot’s jacket or something. Anyone have any ideas?
https://drive.google.com/open?id=1S_TSJ8glOv3n5II_rTiKsGAy9WIMFNUg
A few suggestions:
– Ground Crew (Class 1 Techs with Repair)
– Flight Suit (Class 2 with Meshweave and Jump Jets (Parachute))
– Upgrade your plane’s Heavy Weapon with a Class 1 weapon
– – – Sustained for a Machine Gun
– – – Seeking for Guided Missiles
– – – Detonation to make a Bomber
Alternatively, go with the Meshweave jacket (Class 1) and add a Class 2 Heavy Weapon to your plane to really make it dangerous as hell.
Well, now I want to make a Productive Academic Explorer with an Electro Whip (Class 2 Flexible, Stylish, Shock). He believes that Forerunner artifacts belong in the Galactic Museum!
Rob Barrett yessss. Especially if he ends up punching Space Nazis.
Cheers guys! Also I don’t know where you guys live (aside from the other side of the Atlantic) but I really want to play in that game!
And by sheer coincidence :
https://youtu.be/9SOvknH5or4
I think your G+ bugged out, you just reposted the same thing 6 times
Yes it did. I was wondering why there was suddenly such an interest in this thread lol
And because I never only make one character at a time…
drive.google.com – Travis Warburton.pdf