Is there a detailed look at the moves of the Extended or Patreon Playbooks like there is for the standard Playbooks?

Is there a detailed look at the moves of the Extended or Patreon Playbooks like there is for the standard Playbooks?

Is there a detailed look at the moves of the Extended or Patreon Playbooks like there is for the standard Playbooks? I’m talking about the chapter that starts on page 182 of the AW 2e book. Or if there isn’t yet, is something like that planned?

8 thoughts on “Is there a detailed look at the moves of the Extended or Patreon Playbooks like there is for the standard Playbooks?”

  1. Nothing jumps out at the moment, but if you have any advice about the No One’s visions, I’d love to hear it.

    Ooh, also, I’m curious what your thinking was on the Battlebabe’s special/sex move was. It seems to go against avoiding the “nothing happens” result that PbtA games are known for.

  2. On the no one’s visions: in the moment, go with your gut. Between sessions, create a set of threats that make sense of what you said.

    On the battlebabe’s sex move: yeah, that’s just directly from the source material. It’s an important component of the way the battlebabe interacts with the other protagonists, wherever a battlebabe appears: battlebabes are essentially self-possessed, either unavailable or untouched. They’re always an exception to the hangups and attachments of the other characters, positive and negative.

    I do think it’d be a mistake to look at “we have sex and the usual rules don’t apply” and see “nothing happens.”

  3. All by itself, “we have sex” is “something happens.” You don’t need a move to assign it consequences in order for it be something that happens.

  4. Vincent Baker I guess I’m just unclear what the point of the visions are. As far as I can tell right now, the MC is given the ability to give the character visions of their forgotten past at some point during the session, but to what end?

  5. Colin Spears I mean, it should all be there. Use them to make the characters’ lives interesting, use them to announce future badness, use them to create PC-NPC-PC triangles.

    When you’ve created threats out of them, you can use subsequent visions to make their threat moves.

    Ultimately, the end is to find out what the characters make of their world.

    Same as everything else the MC does!

Comments are closed.