I love that Masks uses conditions instead of hit points, to give everyone the ability to stay in a fight, regardless of their relative strength. But I’m so amused by how our team has such different rates of acquiring conditions.
Beacon: .4 conditions per session
Outsider: .5 conditions per session
Protege: .75 conditions per session
Delinquent: 1.6 conditions per session
Bull (Me): 1.8 conditions per session
There might be a typo in that protege, 75 seems excesive. and the other two are decimal notation or between 1 and 6 or 1 and 8?
In my last campaign, I think I averaged getting 4 conditions per session, either from choices or MC moves. It took a lot of work to alleviate them, but it was all good fun.
In our case is:
NOVA: 3 per session
BULL: 1 per session
LEGACY: 0 per session
STAR (me): 0.25 per session
Aprox. Haha
Gustavo Campanelli It’s 0.75
Lucas Eliel Sosa your GM is a need to improve the challenge there
Patricio Portillo Poor Nova xD