I love that Masks uses conditions instead of hit points, to give everyone the ability to stay in a fight, regardless…

I love that Masks uses conditions instead of hit points, to give everyone the ability to stay in a fight, regardless…

I love that Masks uses conditions instead of hit points, to give everyone the ability to stay in a fight, regardless of their relative strength. But I’m so amused by how our team has such different rates of acquiring conditions.

Beacon: .4 conditions per session

Outsider: .5 conditions per session

Protege: .75 conditions per session

Delinquent: 1.6 conditions per session

Bull (Me): 1.8 conditions per session

6 thoughts on “I love that Masks uses conditions instead of hit points, to give everyone the ability to stay in a fight, regardless…”

  1. In my last campaign, I think I averaged getting 4 conditions per session, either from choices or MC moves. It took a lot of work to alleviate them, but it was all good fun.

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