I’m starting my first campaign of Legacy (and I must admit, I am quite excited about).

I’m starting my first campaign of Legacy (and I must admit, I am quite excited about).

I’m starting my first campaign of Legacy (and I must admit, I am quite excited about).

But I am not able to understand how Horn of Plenty (a Cultivators’ Doctrine) is supposed to work:

The Horn of Plenty: anyone else who keeps a surplus from the time you Culture it to the start of the next Age gains Surplus: Recruits.

Any help?

9 thoughts on “I’m starting my first campaign of Legacy (and I must admit, I am quite excited about).”

  1. The Culture move they get lets them create surpluses: if you give one of these to someone, and they keep it until the start of the next age, they additionally gain Surplus: Recruits. Does that make sense?

  2. Ok, so it’s a sort of “Powered-up Surplus”… I can see how it can be useful for making friends, now I can explain it clearly to my Cultivators’ player.

    Thank you for your answer! I can’t wait for the book to arrive!

  3. Douglas Santana no problem at all.

    First I asked what the pinnacles of the World Before were, and I receive some answers:

    – Robotics

    – Biogenetics

    – Nanotechnology

    – Memory rewriting

    So, a sort of “everything goes”. We decided that Fall started with the advent of the Marauders, a sort of monsters crossbreeded from biogenetics and robotics, able to adapt quite rapidly (in both aspect) against what humanity put them against. After years of protracted war came the Titans (a player chooses Order of Titan, so enter the Behemoths!) and that was the nail in the humanity’s coffin. Given that they totally forgot about nanotechnology, I think that I will surprise them a little; nanites have gone terribly haywire, and Banes and Titans are only a face of the problem.

    Families involved are:

    The Sages (Cultivators of New Flesh): a sort of “kingdom” of academics, with the king chosen with various tests based on the necessity. They want to “create a better humanity” and it seems to me that player’s aptitude about is a sort of “no price is too big”;

    The Silver Seed (Syntetic Hive): man-shaped androids created before the Fall to “take care of Nature”, they are now guided by a Singularity. With their consciuosness shared between family members, they intend to keep following their duty (what does it mean for the other Families, we will see);

    The Baston Family (Order of Titan): born from an ex military organization, they are a little group which now stand as a last line of defense against Titans. Their ability to detect Titans is based on the psychic connection some members within the Family have with the beasts. That they doesn’t know why this connection exist in first place, it doesn’t bode well;

    The Gargantia (Pioneers from the Deep): part of a group of humans bioengineered for amphibious capacity (which at the end became another race called “Tritons”… my players liked the idea of humans not being the only ones in the Homeland), they lived proudly by themselves under the waves until the Silver Seed revealed their existence to the others. Now they would like to isolate themselves apart from occasional trade, but life in the Homeland (or the Homewaters?) is not so easy…

    For me I kept the Lawgivers, from whom born the Company of Broken Chain, a sort of honorable gun-for-hire group which totally hate slavery.

    The Homeland (which still doesn’t have a name… I made a poll about it, and it seems it will be Zion or Lot) is quite a good place to live in… rivers, fertile land, enough energy for everyone for now (there is a working idroelectric plant, and the power infrastructure was still intact… and they know that there is a nuclear plant in the wasteland too; I’m quite sure they will have to deal with it some day!), enough food… Yes, a real paradise if you don’t count:

    – the biggest town (which has a port with a working shipyard too) is ruled by a criminal group and it’s a sort of lawless land. They are quite interested in Gargantia riches too;

    – one of the Homeland’s breadbasket (a town ruled by the Sages) is quite near the wastelands, and there’s a horde of genetically-modified creatures whom are getting near.

    Oh, and townspeople are growing tired of Sages’ ruling (and the Cultivators’ player put all of this on her head all by herself!);

    – the other breadbasket (a automated kelp farm, which produce medicines too) is threatened by a near underwater volcano which is about to explode (and Gargantia are quite concerned about it too).

    – the western border is defended by a paramilitary group (the Rampart Brotherhood) and a marvellous line of automated defensive systems. Sadly, they don’t know how to repair this system at all, so it’s becoming less effective (but still not enough to become a threat).

    – and last but not least, a swarm of parasites is searching for another meal, and the Homeland is quite a treat.

    Finally, there is a sinkhole near a settlement which goes reeeeally deep and cut in a huge underground facility. Now it seems a sort of endless trove for scavenged tech, but everytime I thought about it I could hear Gandalf saying “The Dwarves delved too greedly and too deep”

    At this point I have written the Factions, and I’m afraid that I got a little too loose; counting players’ Families, there are 11 Factions in the Homeland. But more than half are settlement-based, and I will “downgrade” those that players will not show interest into.

    Sorry for the wall of text and my mediocre English!

  4. Great!

    In my experience 3 Factions is usually enough, otherwise there wont be enough screen time for anyone. You have plenty of fronts to handle as well! But with a little cooperation this combination of Families can solve them one Wonder at a time, at a steady pace.

    Pretty cool, really.

  5. Hi, sorry but I didn’t see your post (blame G+’s notifications 😉 )

    So, still no first session (life has been quite busy lately, with me and my fiancée moving in together), but I got our Characters!.

    So (going by memory about names, cause I haven’t their playbooks at hand):

    – Hunter * (can’t recall his name) for *Baston Family ;

    – Grace (Envoy) for The Sages;

    – Reaver (no memory at all for names, sorry) for Gargantia;

    – RONn13 (Seeker) for the Silver Seed

    Hopefully, this Friday we will be able to play our first session!

Comments are closed.