The Long Haul – Session Zero

The Long Haul – Session Zero

The Long Haul – Session Zero

We had session zero last night and I’ve gotta say, I still don’t know exactly what session one will look like. Here’s some of the setting so far, though. Other than the Yeerk and Humans, each race was modeled after one of the ability scores.

Races

Humans: They are the scrubs of the galaxy and remain the most wide-spread once The Interface allowed them off their rock. Races use them as pets, breeding stock, experiments, or labor. It’s often thought by other races that a planet colonized by humans is either entertaining to behold, or a lost cause. In this way, humans have been used aggressively by factions, races, or clans as buffers against each other.

The Interface: Absolute/Dominant symbiotic AI that evolved from humanity’s first crude attempts at creation. As far as sci-fi references go, they’re somewhere between the Star League, TechnoCore, and Citadel in terms of attitude and function. While their true existence isn’t widely known or understood, their shadow government uses untold numbers of hosts from the other races to make the galaxy work toward their goals. They generally keep the peace, as well as enough outlets for violence between factions or races that it’s never turned toward the masters. Synthetics rule the galaxy, whether anyone knows it or not. The Sphere is the name of their government, and the seat of their power – at the center of the galaxy a massive Dyson Sphere operates as their own citadel and boasts a population of every species the size of several planets. The three Interface factions split along their lines when it came to decide their next move after leaving humans on their home-rock for several generations. The Sphere maintains order and chaos within tolerances across the galaxy, as well as the major jump points. The Stack is a mythical anti-organic faction that are only told as boogeymen, not as a real threat, and The Unbound exist in the very edges of the galaxy masquerading as humans or Dranesh exploring the unknown.

Dranesh: Evolved Weightless/Zero-G living, pheremone using humanoids. Bald and tattooed mystics and space wanderers and philosophers. They’re the most likely to use space magic, but even that is rare and mostly a myth thought up by ignorant humans. They speak to each other using subtle body language and pheremones but have to temporarily disable that bodily function when dealing with the other races. Only the Kraki are able to understand the pheremones without reciprocating with muddied and overwhelming signals themselves. The body odor from Vortai or Humans may as well be yelling gibberish at the Dranesh. They organize themselves in three factions; those violent revolutionaries that want to take back their home world, the majority that live in huge flotillas that slowly explore the galaxy, and a small sect of cultists that spread the word of an unknown star god.

Vortai: Evolved Giant Peter Dinklage Space Dwarves. They’re massive, patriarchal (usually taken to toxic extremes), and organize themselves in squabbling clans that at least sometimes listen to the most powerful clan in a time of need. Instead of ships they more often mine out asteroids and use them for clanholds and transportation. It’s better for everyone to keep Vortai separate. Before any contests of strength get out of hand.

Syrynns: Beautiful unisex androgynous and bio-luminescent humanoids. They use DNA borrowed from skin contact made with the other races to fertilize the eggs they’ve previously laid. Originally they came from one planet and the lack of genetic diversity led to them basically cloning themselves – so they had to reach the stars, and quickly. As a result, most Syrynns still look very similar. They are the most successful politicians and leaders, and use that role to ensure enough peace in the galaxy to allow for easier access to genetic material. Second most populace after Humans.

Kraki: Xeno Space Fireflies. They can survive in space, use antennae to broadcast, and can perceive other bands visually (or electrically). Their society is a meritocracy that eschews family bonds in favor of intellect, productivity, and benefit to society.

Yeerk: Ascendant Symbiotes ripped from Animorphs. The Interface use them as a prison sentence; instead of incarceration or death, prisoners become unwilling hosts and live out the rest of their days helpless while the Yeerk use their bodies for the betterment of society.

3 thoughts on “The Long Haul – Session Zero”

  1. Factions

    The Cloaked Hand: Degenerate Merchant Coalition. Everything is for sale, including slaves. Everything is a commodity when demand and price meet.

    Outercores: Brave Rebel Coalition. Technophobic bands of organics rebelling against The Interface and automated technology that can think. Space ships are still usable, but manually. AI and Robots are controlling our minds, man!

    Sateenvarjo: Wealthy Scientific Society. All must be examined, even life itself… (In their yearbook, they’re listed under ‘Most likely to have secret ethics violations’)

    The Triad: Sinister Criminal Network. Galaxy-spanning secret criminal underground that focus on personal relationships and loyalty while engaging in ritual tattooing and body modifications. They have their thumb on the pulse of anything unsavory or illegal. Gun running, human trafficking, any smuggling, gambling, or money laundering.

    The Addlepate Flange: Wealthy Military Legion. While the Addlepate Flange, or AF, were tricked into the name of their once-minor group of ex-military rabble-rousers, they’ve risen to the top of the mercenary charts and could invade several systems with their combination of well equipped warships and battlemechs. Because of their reliance on mech suits and large war bots, their fighters are also able breachers and can quickly tear a ship open once the shields are down. They also serve as the single largest hiring agency for female Vortai seeking a better life, and employ them to great effect in massive powered armor. While this may seem socially progressive, it still feeds the legion’s bottom line.

  2. Characters (Group Profession: Starfarer)

    HMMR (Hybrid Munitions Military Robot): Mercenary Warbot. Scarred and sturdy warframe, cold AI. Regimented, Military, Scoundrel.

    Yeerk (Kedo): Brain Slug controlling a Vortai war criminal. Grimy, Massive, Orderly. Programmed, Industrial, Military.

    Susan Black: The Doctor. Serious, Rugged, Detached. Colonist Academic Industrial. (She’s a She-Krieger, approach at own risk)

    Ace Kyllian: Rogue Pilot. Dapper, Restless, Vulgar. Impovershed Starfarer Scoundrel.

    Yeerk’s medevac shuttle “The Bug-Out” and Ace’s speeder “The Red Herring” are parked conveniently in their Class 2 Starship’s launchpad. The ship boasts a manufactory, advanced med bay, an armored hull, and enough weapon hard points to get themselves to the next jump point.

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