Are Might, Reach, Structure, and Ideology meant to be stats for factions, or just questions that should be answered?

Are Might, Reach, Structure, and Ideology meant to be stats for factions, or just questions that should be answered?

Are Might, Reach, Structure, and Ideology meant to be stats for factions, or just questions that should be answered?

E.g. (making up off the top of my head)

Super Space Squadrons faction:

– Might: SSS are trans stellar military force. Their force strength ranges from detached destroys to cruiser squadrons to full walls of battle.

– Reach: SSS are all over, it is rare for a system to not at least have a visit from the SSS once a quarter.

– Structure: Military hierarchy

– Ideology: Trope-ishly “Good guys.”

2 thoughts on “Are Might, Reach, Structure, and Ideology meant to be stats for factions, or just questions that should be answered?”

  1. They are questions you answer, to inform the fiction surrounding them in the game. The Might of a hacker guild is different than the Might of a roving pirate fleet, and while these descriptions aren’t stats, they directly impact what kind of force they act with in the story. The difference between, say, a geek in a chair who can’t stand up to a punch but has a robot bodyguard vs a crack squad of void ops commandos.

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