One of the players on the MotW Discord group and I realized that there should be a playbook for all the mystery-solving Rock Stars out there! Whether you’re Jem, Josie, one of the Hex Sisters, or the man the Devil met in Georgia, this playbook is for you.
Find fame, fortune, infamy…and maybe a freak or two along the way.
If anyone uses this playbook please let us know! Comments and feedback totally appreciated!
See more recent post for updated playbook!
Extremely cool!
Should the crew also include “the band” (I saw the “Backup musicians” but thought that might not quite capture all the different options a player might want).
I really love the fame and infamy section, too. Great stuff in there.
We wanted to leave the option open to have the whole group of hunters be the band! This guy would just get to play the frontman.
Thank you Linda for this playbook! PS Bohemian Rhapsody ends with “location or venue/”. Is this correct? Or are we missing some content?
About When you are Evil, I feel it should be managed in a mechanical way. As it is, I see players enjoying the pumped up stats, being no worried of the payback. If it’s too light, they still win, if it’s too heavy (soul reclaimed and character killed) they could feel as being robbed of their character.
About the mechanic, what about something like “every time you use a pumped up stat, MC holds 1. He can spend 1 to make a morbid move, or 2 to make an hard move, against you or one of your ally. Deal with it!”.
PS Typo catch. You have lot of rows ending with “.”, and other ones ending without dots.
Finally, I noticed that Fame move is somewhat trumped by the “Fame” options you get for free in the following section. How can you make it different, standing out from the standard fame, maybe the move could turn those options more powerful, more defined?
Andrea Parducci definitely some typos in here! I tried to catch them all, but I was editing the PDF on acrobat, and things are more easily overlooked there. For BH: a typo!
For When You Are Evil: This was more meant to give flair and add narrative complications than be a mechanical move. We balanced some of the issues with pumped stats with almost no toughness and weapons that require a character to be close. I don’t think that the devil will necessarily always ask for a soul/death in exchange for what he’s given.
I’m worried that with the sheer amount of things we allow within this character that developing a full on ‘give the devil his due’ mechanic might be a little too much, and might even be worth developing a full on new playbook! (Musicians, preachers, businessmen…devils give and take from all.)
Thanks for your insight! I hope someone gets some use out of this playbook!
Edits being made. 2.0 coming soon
And here is 2.0
drive.google.com – Star.pdf
Keep me in the loop!
That is so awesome!
Fixed a couple more things in the playbook. The above link will not work since I have to re-upload an entirely new PDF to Google Drive in order to update stuff. Reposted Playbook in another post.