Subterfuge

Subterfuge

Subterfuge

I’ve got some Families with a good Sleight stat coming at me soon. Regale me with stories about the things subtle agents achieved in your Legacy games! I’m especially interested in those times they made a resource appear more or less desirable and to what end?

Did high Sleight portend a special interest in PvP or was it as often used to handle Threats in a more circuitous manner?

2 thoughts on “Subterfuge”

  1. The first Sleight playtest might still be the best example ever:

    Pioneers had set their sights on expanding their power and influence to the drylands, where powerful Factions ruled. The other player was the Uplifted and had a couple of Total War resources, but no reason or intention on using them whatsoever.

    On a long, careful development Pioneers first commandeered those resources by Call in Debts (but we saw no reason for the Factions to pick this on their radar).

    Then, Pioneers started spending on Total War, but rolling Sleight to “hide your own involvement in an action; you may frame someone else in their place if you wish”. The culprit was obviously the Uplifted, who then saw Homeland Factions rallying against them… while the Pioneers comfortably built the Total War in response to “the aggression towards their Uplifted allies”.

Comments are closed.